Three.js 30,815 lights are Object3Ds whose parameters become the uniforms of Directional and Point Lighting's lighting equations; since r155 their intensities are physically based by default, so point and spot lights fall off with distance squared.
Three.js 30,815 lights are Object3Ds whose parameters become the uniforms of Directional and Point Lighting's lighting equations; since r155 their intensities are physically based by default, so point and spot lights fall off with distance squared.