Built in Constants

There are built-in constants that store the number of variables that can be defined for each data type.

Built-in Constant Minimum
gl_MaxVertexAttribs 8
gl_MaxVertexUniformVectors 128
gl_MaxVaryingVectors 8
gl_MaxVertexTextureImageUnits 0
gl_MaxCombinedTextureImageUnits 8
gl_MaxTextureImageUnits 8
gl_MaxFragmentUniformVectors 16
gl_MaxDrawBuffers 1