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Statements
The syntaxes for the various statements in WebGL Shading Language share some similarities with the C syntaxes.
Function Call | returnType functionName([type0 arg0][, type1 arg1]......){...} |
Iteration | for(...;...;...){...}; while (...){...}; do {...}while(...); |
Selection | if (...){...} if (...){...}else{...} |
Jump | break, continue, return, discard // used in the fragment shader to skip the current fragment operation |
Entry | void main(...){...} |