Normal Maps and PBR

Normal Mapping and Physically Based Rendering

Normal mapping fakes fine relief, such as an embossed title, by bending the normal per pixel instead of adding triangles. Physically based rendering (PBR) replaces hand-tuned shininess with physical parameters that behave consistently under any light. glTF 2.0, Three.js 30,815 and Babylon.js 89,603 all build on both.

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