Between gl.drawArrays() and the pixels sit the GPU's pipeline stages, a layer that turns WebGL into Direct3D, Metal or Vulkan, and sometimes a CPU renderer standing in for the GPU.
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WebGL and ANGLE
WebGL, the Rendering Pipeline and ANGLE
WebGL, the Rendering Pipeline and ANGLE
Between gl.drawArrays() and the pixels sit the GPU's pipeline stages, a layer that turns WebGL into Direct3D, Metal or Vulkan, and sometimes a CPU renderer standing in for the GPU.