A compute pipeline has one shader stage, a layout and optional override constants; build it with createComputePipelineAsync() at startup so the browser compiles off the main thread. A compute pass records setPipeline(), setBindGroup() and dispatchWorkgroups(x, y, z), whose counts (y and z default to 1) are workgroups: dispatchWorkgroups(4, 2) with @workgroup_size(64) runs 512 invocations:

The workgroup is the unit that matters: its invocations run on one core, share var<workgroup> memory and can wait for each other at a barrier, while different workgroups can do none of that within a dispatch. Between dispatches, WebGPU makes every storage write of one visible to the next (each dispatch is its own usage scope), so multi-pass algorithms (GPGPU Patterns) synchronize across workgroups by starting another dispatch. A count above maxComputeWorkgroupsPerDimension (65,535 by default) is a validation error.
The experiments in this section run in a compute lab, demos/ch04/compute-lab.html, an extension of Scalars and Vectors's WGSL lab. The shader's first line gives the size and type of out and optionally the dispatch (// out: 4 x u32, dispatch 2); the lab enables subgroups and timestamp-query when present, runs the dispatch five times from a cleared buffer, and prints the start of out and the median GPU time between timestamps written at the start and end of the pass (timestampWrites, then resolveQuerySet(); Timestamp Queries). Two workgroups of 64 running atomicAdd(&out[0], 1) printed out: 128, 0, 0, 0 and gpu: 0.00 ms: Chrome 1 coarsens every timestamp to a multiple of 65,536 ns here (every value read was divisible by 2^16), as the specification requires for privacy, so only passes of a few tenths of a millisecond or more can be compared.
<!doctype html>
<style>
body { margin: 0; background: #f7f4ee; font: 14px system-ui, sans-serif; }
.stage { position: relative; width: 100%; max-width: 600px; }
.stage canvas { display: block; width: 100%; }
.stage canvas + canvas { position: absolute; inset: 0; pointer-events: none; }
</style>
<div class="stage">
<canvas id="view" width="600" height="330"></canvas>
<canvas id="labels" width="600" height="330"></canvas>
</div>
<script>
const canvas = document.getElementById('view');
const ink = document.getElementById('labels').getContext('2d');
function showMessage(text) { // 2D fallback when WebGPU is missing
const ctx = canvas.getContext('2d');
ctx.fillStyle = '#fbeaea'; ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#8a2b2b'; ctx.font = '18px system-ui, sans-serif'; ctx.textAlign = 'center';
ctx.fillText(text, canvas.width / 2, canvas.height / 2);
}
// Each invocation records which workgroup ran it, in the cell of its global index.
const code = /* wgsl */ `
struct Out { count: atomic<u32>, cells: array<u32, 512> }
@group(0) @binding(0) var<storage, read_write> out: Out;
@compute @workgroup_size(64) fn main(@builtin(workgroup_id) wg: vec3u,
@builtin(local_invocation_index) local: u32,
@builtin(num_workgroups) groups: vec3u) {
let group = wg.x + wg.y * groups.x; // 0..7
out.cells[group * 64 + local] = group + 1;
atomicAdd(&out.count, 1);
}`;
const view = /* wgsl */ `
@group(0) @binding(0) var<storage> data: array<u32>; // word 0: count, then 512 cells
struct Out { @builtin(position) pos: vec4f, @location(0) color: vec3f }
@vertex fn vs(@builtin(vertex_index) v: u32, @builtin(instance_index) i: u32) -> Out {
let q = vec2f(f32(v & 1), f32(v >> 1));
let group = i / 64; let local = i % 64;
let origin = vec2f(f32(group % 4) * 146, f32(group / 4) * 140); // workgroups laid out 4 x 2
let px = vec2f(10, 40) + origin + vec2f(f32(local % 8), f32(local / 8)) * 14 + q * 12;
let g = f32(data[1 + i]); // 1..8, or 0 if never run
let hue = g / 8 * 6.28;
let color = select(vec3f(0.85), 0.55 + 0.35 * cos(vec3f(hue, hue + 2.1, hue + 4.2)), g > 0);
return Out(vec4f(px.x / 300 - 1, 1 - px.y / 165, 0, 1), color);
}
@fragment fn fs(in: Out) -> @location(0) vec4f { return vec4f(in.color, 1); }`;
async function main() {
const adapter = await navigator.gpu?.requestAdapter();
if (!adapter) return showMessage('WebGPU is not available in this browser');
const device = await adapter.requestDevice();
const context = canvas.getContext('webgpu');
const format = navigator.gpu.getPreferredCanvasFormat();
context.configure({ device, format });
const B = GPUBufferUsage, SIZE = 4 + 512 * 4;
const out = device.createBuffer({ size: SIZE, usage: B.STORAGE | B.COPY_SRC });
const read = device.createBuffer({ size: 4, usage: B.COPY_DST | B.MAP_READ });
// Built asynchronously at startup, so the browser compiles off the main thread.
const pipeline = await device.createComputePipelineAsync({ layout: 'auto', compute: { module: device.createShaderModule({ code }) } });
const module = device.createShaderModule({ code: view });
const render = device.createRenderPipeline({ layout: 'auto', primitive: { topology: 'triangle-strip' },
vertex: { module }, fragment: { module, targets: [{ format }] } });
const encoder = device.createCommandEncoder();
const pass = encoder.beginComputePass();
pass.setPipeline(pipeline);
pass.setBindGroup(0, device.createBindGroup({ layout: pipeline.getBindGroupLayout(0), entries: [{ binding: 0, resource: { buffer: out } }] }));
pass.dispatchWorkgroups(4, 2); // 4 x 2 workgroups of 64 = 512 invocations
pass.end();
const draw = encoder.beginRenderPass({ colorAttachments: [{ view: context.getCurrentTexture().createView(),
clearValue: [0.97, 0.96, 0.93, 1], loadOp: 'clear', storeOp: 'store' }] });
draw.setPipeline(render);
draw.setBindGroup(0, device.createBindGroup({ layout: render.getBindGroupLayout(0), entries: [{ binding: 0, resource: { buffer: out } }] }));
draw.draw(4, 512);
draw.end();
encoder.copyBufferToBuffer(out, 0, read, 0, 4);
device.queue.submit([encoder.finish()]);
await read.mapAsync(GPUMapMode.READ);
const count = new Uint32Array(read.getMappedRange())[0];
read.unmap();
ink.font = '12.5px ui-monospace, monospace'; ink.fillStyle = '#222';
ink.fillText(`dispatchWorkgroups(4, 2) x @workgroup_size(64): atomicAdd counted ${count} invocations`, 10, 24);
ink.font = '11px system-ui, sans-serif'; ink.fillStyle = '#444';
for (let g = 0; g < 8; g++) ink.fillText(`workgroup_id (${g % 4}, ${Math.floor(g / 4)})`, 12 + (g % 4) * 146, 166 + Math.floor(g / 4) * 140);
ink.fillText('One workgroup runs on one core and can share var<workgroup> memory and barriers; different workgroups cannot.', 10, 322);
}
main();
</script>