Function Declarations

Function Declarations and Return Types

A function is fn name(param: Type, ...) -> ReturnType { ... }, without -> ReturnType if it returns nothing. Parameters are immutable values (Pointers passes pointers), and functions live at module scope in any order:

A helper function declared after its callerJavaScript
// out: 2 x f32
@group(0) @binding(0) var<storage, read_write> out: array<f32>;
@compute @workgroup_size(1) fn main() {
  out[0] = salePrice(39.50, 15);
  out[1] = salePrice(14.99, 0);
}
fn salePrice(price: f32, percentOff: f32) -> f32 {
  return round(price * (100 - percentOff)) / 100;
}
Output
out: 33.58000183105469, 14.989999771118164

The compiler enforced four rules here. No recursion: a self-call failed with "cyclic dependency found: 'pagesLeft' -> 'pagesLeft'". No overloading your own functions: a second fn price(x: u32) gave "redeclaration of 'price'". Results of built-ins must be used: sqrt(2.0); gave "ignoring return value of builtin 'sqrt'" (write _ = f(); to discard deliberately). And every path must return: "missing return at end of function".

A salePrice() helper declared after its caller prices six books, and the compiler's verdict on recursionHTMLLive
<!doctype html>
<style>
  body { margin: 0; background: #f7f4ee; font: 14px system-ui, sans-serif; }
  .stage { position: relative; width: 100%; max-width: 600px; }
  .stage canvas { display: block; width: 100%; }
  .stage canvas + canvas { position: absolute; inset: 0; pointer-events: none; }
</style>
<div class="stage">
  <canvas id="view" width="600" height="340"></canvas>
  <canvas id="labels" width="600" height="340"></canvas>
</div>
<script>
const canvas = document.getElementById('view');
const ink = document.getElementById('labels').getContext('2d');

function showMessage(text) {                     // 2D fallback when WebGPU is missing
  const ctx = canvas.getContext('2d');
  ctx.fillStyle = '#fbeaea'; ctx.fillRect(0, 0, canvas.width, canvas.height);
  ctx.fillStyle = '#8a2b2b'; ctx.font = '18px system-ui, sans-serif'; ctx.textAlign = 'center';
  ctx.fillText(text, canvas.width / 2, canvas.height / 2);
}
function label(text, x, y, size = 12, color = '#2b2b2b', font = 'system-ui, sans-serif', align = 'left') {
  ink.font = `${size}px ${font}`; ink.fillStyle = color; ink.textAlign = align; ink.fillText(text, x, y);
}

const books = [['The Quiet Harbor', 14.99, 15], ['Small Steps to Big Summits', 39.50, 25], ['Salt and Saffron', 24.00, 10],
               ["The Clockmaker's Paradox", 18.75, 0], ['Night Trains', 16.20, 40], ['Paper Gardens', 21.30, 20]];

// main() calls salePrice() before its declaration: module-scope order does not matter.
const lab = /* wgsl */ `
@group(0) @binding(0) var<storage> input: array<vec2f>;          // price, percent off
@group(0) @binding(1) var<storage, read_write> out: array<f32>;
@compute @workgroup_size(6) fn main(@builtin(local_invocation_index) i: u32) {
  out[i] = salePrice(input[i].x, input[i].y);
}
fn salePrice(price: f32, percentOff: f32) -> f32 {
  return round(price * (100 - percentOff)) / 100;
}`;
const recursive = `fn pagesLeft(n: u32) -> u32 { if (n == 0) { return 0; } return pagesLeft(n - 1); }`;

async function main() {
  const adapter = await navigator.gpu?.requestAdapter();
  if (!adapter) return showMessage('WebGPU is not available in this browser');
  const device = await adapter.requestDevice();
  const context = canvas.getContext('webgpu');
  const format = navigator.gpu.getPreferredCanvasFormat();
  context.configure({ device, format });

  device.pushErrorScope('validation');             // an expected error, kept out of the console
  const { messages } = await device.createShaderModule({ code: recursive }).getCompilationInfo();
  await device.popErrorScope();

  const B = GPUBufferUsage;
  const input = device.createBuffer({ size: 48, usage: B.STORAGE | B.COPY_DST });
  device.queue.writeBuffer(input, 0, new Float32Array(books.flatMap(([, p, off]) => [p, off])));
  const out = device.createBuffer({ size: 24, usage: B.STORAGE | B.COPY_SRC });
  const read = device.createBuffer({ size: 24, usage: B.COPY_DST | B.MAP_READ });
  const compute = device.createComputePipeline({ layout: 'auto', compute: { module: device.createShaderModule({ code: lab }) } });
  const module = device.createShaderModule({ code: `
    @group(0) @binding(0) var<storage> input: array<vec2f>;
    @group(0) @binding(1) var<storage> sale: array<f32>;
    struct Out { @builtin(position) pos: vec4f, @location(0) color: vec3f }
    @vertex fn vs(@builtin(vertex_index) v: u32, @builtin(instance_index) i: u32) -> Out {
      let q = vec2f(f32(v & 1), f32(v >> 1));
      let book = i / 2;
      let isSale = i % 2 == 1;
      let w = select(input[book].x, sale[book], isSale) * 8;          // 8 px per dollar
      let px = vec2f(200 + q.x * w, 30 + f32(book) * 42 + select(0.0, 14.0, isSale) + q.y * 12);
      return Out(vec4f(px.x / 300 - 1, 1 - px.y / 170, 0, 1),
                 select(vec3f(0.75, 0.73, 0.69), vec3f(0.16, 0.56, 0.30), isSale));
    }
    @fragment fn fs(in: Out) -> @location(0) vec4f { return vec4f(in.color, 1); }` });
  const render = device.createRenderPipeline({ layout: 'auto', primitive: { topology: 'triangle-strip' },
    vertex: { module }, fragment: { module, targets: [{ format }] } });

  const encoder = device.createCommandEncoder();
  const cp = encoder.beginComputePass();
  cp.setPipeline(compute);
  cp.setBindGroup(0, device.createBindGroup({ layout: compute.getBindGroupLayout(0), entries: [
    { binding: 0, resource: { buffer: input } }, { binding: 1, resource: { buffer: out } }] }));
  cp.dispatchWorkgroups(1);
  cp.end();
  const pass = encoder.beginRenderPass({ colorAttachments: [{ view: context.getCurrentTexture().createView(),
    clearValue: [0.97, 0.96, 0.93, 1], loadOp: 'clear', storeOp: 'store' }] });
  pass.setPipeline(render);
  pass.setBindGroup(0, device.createBindGroup({ layout: render.getBindGroupLayout(0), entries: [
    { binding: 0, resource: { buffer: input } }, { binding: 1, resource: { buffer: out } }] }));
  pass.draw(4, 12);
  pass.end();
  encoder.copyBufferToBuffer(out, 0, read, 0, 24);
  device.queue.submit([encoder.finish()]);
  await read.mapAsync(GPUMapMode.READ);
  const sale = new Float32Array(read.getMappedRange().slice(0));
  read.unmap();

  label('salePrice(price, percentOff): grey list price, green sale price', 12, 18, 12.5, '#222');
  books.forEach(([title, price, off], i) => {
    label(title, 190, 42 + i * 42, 11.5, '#222', undefined, 'right');
    label(`${off}% off`, 190, 56 + i * 42, 10.5, '#777', undefined, 'right');
    label(`$${price.toFixed(2)}`, 206 + price * 8, 41 + i * 42, 10.5, '#555');
    label(`$${sale[i].toFixed(2)}`, 206 + sale[i] * 8, 55 + i * 42, 10.5, '#1e6b3a');
  });
  const m = messages.find((x) => x.type === 'error');
  label('A function that calls itself:', 12, 300, 12, '#222');
  label(m ? m.message.slice(0, 80) : 'compiled?', 12, 318, 11.5, '#8a2b2b', 'ui-monospace, monospace');
}
main();
</script>