A workgroup scans only its own block, so a long array takes three dispatches, the scan-then-propagate scheme: (1) each workgroup scans its 256 elements in place, and its last invocation writes the block total to blockSums[w.x]; (2) one workgroup scans blockSums with the same entry point; (3) a third entry point adds the scanned total of all earlier blocks to every element: if (w.x > 0) { data[g.x] += blockSums[w.x - 1]; }.
Built from Workgroup Scan's scan, the three dispatches scanned 65,536 values (256 blocks), matching a JavaScript running sum everywhere; longer arrays recurse. CUDA's single-pass decoupled look-back scan needs a forward-progress guarantee WebGPU does not give, so portable code keeps the multi-dispatch version.
<!doctype html>
<style>
body { margin: 0; background: #f7f4ee; font: 14px system-ui, sans-serif; }
.stage { position: relative; width: 100%; max-width: 600px; }
.stage canvas { display: block; width: 100%; }
.stage canvas + canvas { position: absolute; inset: 0; pointer-events: none; }
</style>
<div class="stage">
<canvas id="view" width="600" height="340"></canvas>
<canvas id="labels" width="600" height="340"></canvas>
</div>
<script>
const canvas = document.getElementById('view');
const ink = document.getElementById('labels').getContext('2d');
function showMessage(text) { // 2D fallback when WebGPU is missing
const ctx = canvas.getContext('2d');
ctx.fillStyle = '#fbeaea'; ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#8a2b2b'; ctx.font = '18px system-ui, sans-serif'; ctx.textAlign = 'center';
ctx.fillText(text, canvas.width / 2, canvas.height / 2);
}
const N = 65536, BLOCKS = N / 256;
const code = /* wgsl */ `
@group(0) @binding(0) var<storage, read_write> data: array<u32>;
@group(0) @binding(1) var<storage, read_write> blockSums: array<u32>;
var<workgroup> s: array<u32, 256>;
// (1) and (2): each workgroup scans its 256 elements in place; its last invocation writes the block total.
@compute @workgroup_size(256) fn scanBlocks(@builtin(global_invocation_id) g: vec3u,
@builtin(local_invocation_index) l: u32, @builtin(workgroup_id) w: vec3u) {
s[l] = data[g.x];
workgroupBarrier();
for (var d = 1u; d < 256; d <<= 1) {
let left = select(0u, s[l - d], l >= d);
workgroupBarrier();
s[l] += left;
workgroupBarrier();
}
data[g.x] = s[l];
if (l == 255) { blockSums[w.x] = s[l]; }
}
// (3): add the scanned total of all earlier blocks to every element.
@compute @workgroup_size(256) fn addBack(@builtin(global_invocation_id) g: vec3u, @builtin(workgroup_id) w: vec3u) {
if (w.x > 0) { data[g.x] += blockSums[w.x - 1]; }
}`;
// Draw 512 samples of the scanned array as a filled curve, and the 256 block totals as bars.
const view = /* wgsl */ `
@group(0) @binding(0) var<storage> data: array<u32>;
@group(0) @binding(1) var<storage> original: array<u32>;
struct Out { @builtin(position) pos: vec4f, @location(0) color: vec3f }
@vertex fn vs(@builtin(vertex_index) v: u32, @builtin(instance_index) i: u32) -> Out {
let q = vec2f(f32(v & 1), f32(v >> 1));
if (i < 512) { // the running total, sampled
let value = f32(data[i * 128 + 127]) / f32(data[${N - 1}]);
return Out(vec4f(-0.95 + f32(i) / 512 * 1.9 + q.x * 0.004, -0.25 + q.y * value * 1.05, 0, 1), vec3f(0.08, 0.40, 0.75));
}
let k = i - 512; // the raw input: 256 block averages
var sum = 0u;
for (var j = 0u; j < 256; j += 16) { sum += original[k * 256 + j]; }
return Out(vec4f(-0.95 + f32(k) / 256 * 1.9 + q.x * 0.006, -0.84 + q.y * f32(sum) / 16 / 9 * 0.45, 0, 1), vec3f(0.85, 0.55, 0.15));
}
@fragment fn fs(in: Out) -> @location(0) vec4f { return vec4f(in.color, 1); }`;
async function main() {
const adapter = await navigator.gpu?.requestAdapter();
if (!adapter) return showMessage('WebGPU is not available in this browser');
const device = await adapter.requestDevice();
const context = canvas.getContext('webgpu');
const format = navigator.gpu.getPreferredCanvasFormat();
context.configure({ device, format });
const B = GPUBufferUsage;
const input = new Uint32Array(N).map((_, i) => Math.round(4 + 4 * Math.sin(i / 3000) + Math.random())); // daily orders
const data = device.createBuffer({ size: N * 4, usage: B.STORAGE | B.COPY_DST | B.COPY_SRC });
const original = device.createBuffer({ size: N * 4, usage: B.STORAGE | B.COPY_DST });
device.queue.writeBuffer(data, 0, input); device.queue.writeBuffer(original, 0, input);
const blockSums = device.createBuffer({ size: BLOCKS * 4, usage: B.STORAGE });
const scratch = device.createBuffer({ size: 4, usage: B.STORAGE }); // the block sums' own block sum
const read = device.createBuffer({ size: N * 4, usage: B.COPY_DST | B.MAP_READ });
const module = device.createShaderModule({ code });
const scan = device.createComputePipeline({ layout: 'auto', compute: { module, entryPoint: 'scanBlocks' } });
const add = device.createComputePipeline({ layout: 'auto', compute: { module, entryPoint: 'addBack' } });
const group = (p, a, b) => device.createBindGroup({ layout: p.getBindGroupLayout(0), entries: [
{ binding: 0, resource: { buffer: a } }, { binding: 1, resource: { buffer: b } }] });
const viewModule = device.createShaderModule({ code: view });
const render = device.createRenderPipeline({ layout: 'auto', primitive: { topology: 'triangle-strip' },
vertex: { module: viewModule }, fragment: { module: viewModule, targets: [{ format }] } });
const encoder = device.createCommandEncoder();
const pass = encoder.beginComputePass();
pass.setPipeline(scan); pass.setBindGroup(0, group(scan, data, blockSums)); pass.dispatchWorkgroups(BLOCKS); // (1)
pass.setBindGroup(0, group(scan, blockSums, scratch)); pass.dispatchWorkgroups(1); // (2) same entry point
pass.setPipeline(add); pass.setBindGroup(0, group(add, data, blockSums)); pass.dispatchWorkgroups(BLOCKS); // (3)
pass.end();
const draw = encoder.beginRenderPass({ colorAttachments: [{ view: context.getCurrentTexture().createView(),
clearValue: [0.97, 0.96, 0.93, 1], loadOp: 'clear', storeOp: 'store' }] });
draw.setPipeline(render);
draw.setBindGroup(0, group(render, data, original));
draw.draw(4, 512 + 256);
draw.end();
encoder.copyBufferToBuffer(data, 0, read, 0, N * 4);
device.queue.submit([encoder.finish()]);
await read.mapAsync(GPUMapMode.READ);
const out = new Uint32Array(read.getMappedRange());
let running = 0, mismatches = 0;
for (let i = 0; i < N; i++) { running += input[i]; if (out[i] !== running) mismatches++; }
read.unmap();
ink.font = 'bold 13px system-ui, sans-serif'; ink.fillStyle = '#222';
ink.fillText(`65,536 values = 256 blocks: scan blocks, scan the block sums, add them back`, 12, 22);
ink.font = '12px system-ui, sans-serif'; ink.fillStyle = '#1f4f8a';
ink.fillText(`scanned (blue), final total ${out[N - 1] ?? running}`, 12, 44);
ink.fillStyle = '#b07a10'; ink.fillText('input, averaged per block (orange)', 12, 230);
ink.fillStyle = mismatches ? '#8a2b2b' : '#1e6b3a';
ink.fillText(mismatches ? `${mismatches} values differ from JavaScript` : 'every one of the 65,536 values matches a JavaScript running sum', 12, 332);
}
main();
</script>