Engine Decision Table

A Decision Table for Choosing a 3D Web Engine

No engine wins everywhere. Start from the project's most demanding requirement:

Choosing a 3D web engine, September 2026
If the project needs Choose Because
The smallest download for a viewer or effect Three.js 30,815 (or OGL 4,660 ) 139 KB gzipped for a scene
Physics, GUI, audio, XR and tools, one vendor Babylon.js 89,603 All first-party, one version
A stable API for a long-lived product Babylon.js No breaks between majors
The most examples, answers and hires Three.js About 40 times the npm 2,036 downloads
Designers building scenes in an editor PlayCanvas 62,178 Collaborative browser Editor
React 7,897 state driving the scene R3F 32,576 , or react-babylonjs 889 R3F is far more widely used
A game already made in Unity 2,152 or Godot 15,706 Its web export Reuses the project
Film-quality visuals on any device Unreal 133 Pixel Streaming Server GPU, costly per visitor
One scene in a web page and a native app Babylon Native 922 Same code, preview status

Two questions settle most cases. Who builds the scenes, programmers or artists in an editor? And how much of the engine would you otherwise assemble yourself? BookNest needed a walkable room, picking, a GUI panel, physics, particles, audio and a VR mode, built in code by a small team, which is Babylon.js's home ground. A product page with one rotating book would have been better served by Three.js.

An interactive decision table: pick the project's most demanding requirement and the matching engine's podium risesHTMLLive
<!doctype html>
<style>
  body { margin: 0; background: #f7f3ec; font: 13px system-ui, sans-serif; color: #333; }
  canvas { width: 100%; max-width: 600px; height: 380px; display: block; touch-action: none; outline: none; }
</style>
<canvas id="view"></canvas>
<script src="https://cdn.jsdelivr.net/npm/babylonjs@9.28.0/babylon.js"></script>
<script src="https://cdn.jsdelivr.net/npm/babylonjs-gui@9.28.0/babylon.gui.min.js"></script>
<script>
const canvas = document.getElementById('view');
const engine = new BABYLON.Engine(canvas, true);
const scene = new BABYLON.Scene(engine);
scene.clearColor = BABYLON.Color4.FromHexString('#f7f3ecff');
const camera = new BABYLON.ArcRotateCamera('cam', -Math.PI / 2, 0.95, 10.5, new BABYLON.Vector3(2.6, 0.6, 0), scene);
camera.attachControl(canvas, true);
new BABYLON.HemisphericLight('sky', new BABYLON.Vector3(0.3, 1, -0.6), scene);
const ui = BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUI('ui');
ui.idealWidth = 600;

const ENGINES = ['Three.js', 'Babylon.js', 'PlayCanvas', 'R3F / react-babylonjs', 'Unity / Godot', 'Pixel Streaming', 'Babylon Native'];
const ROWS = [
  ['The smallest download', 'Three.js', '139 KB gzipped for a scene'],
  ['Physics, GUI, audio, XR, tools', 'Babylon.js', 'all first-party, one version'],
  ['A stable API for years', 'Babylon.js', 'no breaks between majors'],
  ['The most examples and hires', 'Three.js', 'about 40x the npm downloads'],
  ['Designers in an editor', 'PlayCanvas', 'collaborative browser Editor'],
  ['React state drives the scene', 'R3F / react-babylonjs', 'R3F is far more widely used'],
  ['A game made in Unity/Godot', 'Unity / Godot', 'reuses the project'],
  ['Film-quality on any device', 'Pixel Streaming', 'server GPU, costly per visitor'],
  ['A web page and a native app', 'Babylon Native', 'same code, preview status'],
];
const podiums = ENGINES.map((name, i) => {
  const podium = BABYLON.MeshBuilder.CreateCylinder(name, { height: 1, diameter: 0.7 }, scene);
  podium.position.set(2.2 + (i % 4) * 1.55, 0, i < 4 ? 1.4 : -1.4);
  podium.material = new BABYLON.StandardMaterial(name, scene);
  podium.material.diffuseColor = BABYLON.Color3.FromHexString('#cfc6b8');
  const block = new BABYLON.GUI.TextBlock('', name.replace(' / ', '/\n'));
  Object.assign(block, { color: '#333', fontSize: 10, resizeToFit: true });
  ui.addControl(block);
  const foot = new BABYLON.TransformNode('foot', scene);
  foot.position.copyFrom(podium.position);
  block.linkWithMesh(foot);
  block.linkOffsetY = 20;
  return podium;
});
const list = Object.assign(new BABYLON.GUI.StackPanel(), { width: '230px', left: '6px', horizontalAlignment: 0 });
ui.addControl(list);
list.addControl(Object.assign(new BABYLON.GUI.TextBlock('', 'If the project needs…'), { height: '24px', fontSize: 13, color: '#1f5f8b', fontWeight: 'bold' }));
const reason = Object.assign(new BABYLON.GUI.TextBlock('', ''), { height: '24px', fontSize: 12, color: '#b5452f', top: '-8px', verticalAlignment: 1 });
ui.addControl(reason);
const buttons = ROWS.map(([need, choice, because], i) => {
  const button = BABYLON.GUI.Button.CreateSimpleButton('need' + i, need);
  Object.assign(button, { height: '30px', fontSize: 11, color: '#333', background: 'white', thickness: 1, cornerRadius: 4, paddingTop: '3px' });
  button.onPointerUpObservable.add(() => choose(i));
  list.addControl(button);
  return button;
});
let target = null;
function choose(i) {
  const [need, choice, because] = ROWS[i];
  buttons.forEach((b, k) => { b.background = k === i ? '#ffe9b0' : 'white'; });
  target = ENGINES.indexOf(choice);
  reason.text = `${need} → ${choice}: ${because}`;
}
scene.onBeforeRenderObservable.add(() => {           // the chosen podium rises, the others settle
  podiums.forEach((podium, i) => {
    const goal = i === target ? 2.2 : 0.5;
    podium.scaling.y += (goal - podium.scaling.y) * 0.1;
    podium.position.y = podium.scaling.y / 2;
    podium.material.diffuseColor = BABYLON.Color3.FromHexString(i === target ? '#1f5f8b' : '#cfc6b8');
  });
});
choose(1);                                           // BookNest's case: everything first-party
engine.runRenderLoop(() => scene.render());
addEventListener('resize', () => engine.resize());
</script>