A post-process is Post-Processing and Particles's technique packaged: the camera renders into a texture, and full-screen fragment shaders turn it into the next texture until the last pass writes the screen. Babylon.js 89,603 bundles common passes into rendering pipelines and adds effect layers that render chosen meshes into their own targets. Unlike Three.js 30,815 's EffectComposer (EffectComposer), the passes hang off cameras.
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Post-Processing
Post-Processes and Rendering Pipelines