Every Babylon.js 89,603 program has three layers: an engine owns the canvas and GPU context, a scene holds cameras, lights and meshes, and a render loop draws the scene once per frame.
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Engine and Scene
The Engine, the Scene and the Render Loop
The Engine, the Scene and the Render Loop
Every Babylon.js 89,603 program has three layers: an engine owns the canvas and GPU context, a scene holds cameras, lights and meshes, and a render loop draws the scene once per frame.