A scene that renders wrongly rarely throws: a mesh sits outside the frustum, or a light excludes it. The Inspector shows the live scene graph and every property of the object you select, and a family of web tools covers prototyping and asset checks:
| Tool | Address | What it does |
|---|---|---|
| Playground 89,603 | playground.babylonjs.com | Edit, run and share a scene (Playground) |
| Sandbox | sandbox.babylonjs.com | Preview and inspect 3D files (Sandbox) |
| Node Material Editor 89,603 | nme.babylonjs.com | Shader graphs (The Node Material Editor) |
| Node Geometry Editor | nge.babylonjs.com | Procedural meshes as graphs |
| Node Particle Editor | npe.babylonjs.com | Particle systems as graphs (The Node Particle Editor) |
| GUI Editor | gui.babylonjs.com | 2D GUI layouts as JSON (GUI Editor) |
| Babylon.js Editor 89,603 | editor.babylonjs.com | Desktop scene editor and project tool |
The editors save to Babylon's snippet server or to JSON. The Babylon.js Editor, a community-managed desktop application in the mold of Unity 2,152 's editor, is at 5.5.1 (Apache-2.0, github.com/BabylonJS/Editor (https://github.com/BabylonJS/Editor 1,111 )).